Ancient Gear Soldier
EARTH 4

Ancient Gear Soldier

  • Archetype:
  • Ancient Gear

  • ATK:
  • 1300

  • DEF:
  • 1300

  • View:
  • 4065




If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 53

Ancient Gear Soldier — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Board breaker

Why it scores here

Ancient Gear Soldier is a Level 4 Earth Machine body whose only text is a conditional attack lock: if it attacks, the opponent cannot activate Spell/Trap Cards until the end of the Damage Step. It converts reliably into a body that is routinely run (41 of the sampled decks, 2.17 copies on average, mostly inside Ancient Gear shells), so material utility and deck cost carry most of the score. The attack lock is conditional and fragile, so effect interaction and resilience stay moderate, and no combo or resource evidence exists to lift the score. High ATK is irrelevant here; the 1300 ATK earns nothing on its own.

Axis scores

Axis Score Evidence
Accessibility 48 Played in 41 of 41 sampled decks at 2.17 copies average, but there is no searcher or starter text and no combo starter data (decks evidence; inference from text).
Combo & Conversion 25 No combo boards recorded (0 appearances), and the text only gives an attack lock, not a build (text-only inference).
Resource Economy 15 No draw, search, banish, or recursion text and no card-advantage data (verified from text; absence of effect).
Effect & Interaction 40 Attack-conditional lock on Spell/Trap activations until the end of the Damage Step; situational and only on attack (verified from text).
Material Utility 62 Level 4 Earth Machine body that stays a usable material even when its lock is negated, and co-occurs with Ancient Gear Golem in 97.6% of decks (verified text plus observed deck stat).
Resilience & Flexibility 40 Its only effect is lost once negated, and it has no recovery route; the card is spread across 8 archetypes, which helps portability (inferred).
Deck-Building Efficiency 70 Three legal copies with no garnet, lock, or splash cost, and 2.17 average copies in the sampled decks (verified from text and deck stat).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Board breaker / Going-second. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean, free-roll Level 4 body that fits the Ancient Gear shell
  • Attack lock gives a conditional interaction window on the turn it attacks
  • Played across 8 archetypes, so the card is portable between homes

Weaknesses

  • No combo evidence: 0 appearances in recorded boards
  • Attack lock is conditional and disappears when the body is negated
  • No search, draw, or recovery text, so resource economy is minimal

Counters / choke points

  • Negating or removing the body also removes the attack lock (inferred from text)
  • Opponent interaction that stops the attack denies the lock entirely (inferred from text)

Best use

Level 4 material body with an attack-lock bonus inside Ancient Gear decks. Decks: Ancient Gears, Ancient Gears (secondary archetype variant), Train, Harpie, Gadgets. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: attack lock until end of Damage Step; Level 4 Earth Machine, 1300/1300, Ancient Gear archetype; 41 of 41 sampled decks run it at 2.17 copies average
  • Observed: Co-occurs with Ancient Gear Golem in 97.6% of sampled decks; Present across 8 distinct archetypes
  • Inferred: Attack lock is fragile to negation; Material body value persists when the lock is negated; Accessibility is consistent with a generic, non-searched body
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no average starter count when present, so DeckResilience is inferred from archetype spread no banlist token: assumed 3 copies (unlimited)











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